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3.10 Keyboard Shortcuts

Most actions that you can do through Geomview's panels have equivalent keyboard shortcuts so that you can do the same action by typing a sequence of keys on the keyboard. This is useful for advanced users who are familiar with Geomview's capabilities and want to work quickly without having to have lots of panels cluttering up the screen. Keyboard shortcuts usually are indicated in square brackets ([ ]) near the corresponding item in a panel. For example, the keyboard shortcut for Rotate mode is 'r'; this is indicated by "[r]" appearing before the word "Rotate" in the MOTION MODE browser. To use this keyboard shortcut just hit the r key while the mouse cursor is in any Geomview window. You don't need to press the <Enter> or <SPACE> keys.

Some keyboard shortcuts consist of more than one key. In these cases just type the keys one after the other, with no <Enter> afterwards. Keyboard shortcuts are case sensitive. You can cancel a multi-key keyboard shortcut that you have started by typing any invalid key, for example the space bar.

Keyboard commands apply while the cursor is in any camera window and most control panels.

Many keyboard shortcuts allow numeric arguments which you type as a prefix to the command key(s). For example, the shortcut for Near clip in the camera panel is v n. To set the near clip plane to `0.5', type 0.5vn. Commands that don't take a numeric prefix toggle or reset the current value.

Most commands allow one of the following selection prefixes. If none is provided the command applies to the target object.

g
world geom
g#
#'th geom
g*
All geoms
c
current camera
c#
#'th camera
c*
All cameras

For example, g4af means toggle the face drawing of object g4.

Simply typing a selection prefix, like g4, doesn't yet select an object; that only happens when a command, like ae, follows the prefix. To select an object as the target without doing anything else to it, use the p command. So g3p selects object g3.

The text field in the upper left corner of the Main panel shows the state of the current keyboard shortcut.

In addition to the keyboard shortcuts for the panel commands, there is also a shortcut for picking a target object: type the short name of the object followed by p. For example, to select object g3, type g 3 p. This only works with the short names — the ones that appear in square brackets ([ ]) in the Targets browser of the Main panel.

Below is a summary of all keyboard shortcuts.

Draw
af
Faces
ae
Edges
an
Normals
ab
Bounding Boxes
aV
Vectors

Shading
0as
Constant
1as
Flat
2as
Smooth
3as
Smooth, non-lighted
aT
allow transparency
at
texture mapping

Other
av
eVert normals: always face viewer
#aw
Line Width (pixels)
aC
handle concave polygons
#vc
edges Closer than faces (try 5-100)

Color
Cf
faces
Ce
edges
Cn
normals
Cb
bounding boxes
CB
background

Motions
r
rotate
t
translate
z
zoom FOV
f
fly
o
orbit
s
scale
w
recenter target
W
recenter all
h
halt
H
halt all
@
select center of motion (e.g. g 3 @)
L
Look At object

Viewing
0vp
Orthographic view
1vp
Perspective view
vd
Draw other views' cameras
#vv
field of View
#vn
near clip distance
#vf
far clip distance
v+
add new camera
vx
cursor on/off
vb
backfacing poly cull on/off
#vl
focal length
v~
Software shading on/off

Panels
Pm
Main
Pa
Appearance
Pl
Lighting
Po
Obscure
Pt
Tools
Pc
Cameras
PC
Commands
Pf
Files
Ps
Save
P-
read commands from tty
PA
Credits ("about")

Lights
ls
show lights
le
edit lights

Space
me
Euclidean
mh
Hyperbolic
ms
Spherical

Model
mv
Virtual
mp
Projective
mc
Conformal

Other
0N
normalizaton: none
1N
normalization: each
2N all
normalization: all
ui
motion: Inertia
uc
motion: Constrain to axis
uo
motion: object's Own coordinates
<
Pf
load geometry/command file
dd
delete target object
>
Ps
save state to file
TV
NTSC mode toggle
p
pick as target object (e.g. g 3 p) With no prefix, selects the object under the mouse cursor (like double-clicking the right mouse)