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(normalization GEOM-ID {each|none|all|keep})
none
each
all
each
, except when an object is changing
(e.g. when its geometry is being changed by an external program).
Then, each
tightly fits the bounding box around the
object whenever it changes and normalizes accordingly,
while all
normalizes the union of all variants of the object
and normalizes accordingly.
keep
each
or
all
normalization apply to the first version of a changing
object to bring it in view, then switch to keep
.