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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] geomview bug
When nothing is moving, CPU cycles are getting eaten up when the Draw Other Cameras option is set for a camera (and there are more than one cameras). Since the next's have so few CPU cycles to spare this is rather noticable and undesireable. Also, a kinda related thing, is that an empty world (or camera) can be rotated or translated when there are no objects to view. This is undesireable in my view for the above reason. krech
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