Home Overview FAQ Documentation Download Mailing List Geomview For Windows? Support Users Development Bug Reporting Contributing Contact Us Sponsors
|
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] camera jargon
While in CA I visited Pacific Data Images, a well-known animation company, with my brother who works there. On their computer system I found the following list of terms related to camera motions which I thought might be of interest here. I think these are more or less taken from the terminology used by actual camera operators. pan rotate track about up vector at camera (horz) tilt rotate track about right vector at camera (vert) spin rotate track about world y axis at camera (horz) roll rotate up vector about view vector orbit_pan rotate camera about up vector at track (horz) orbit_tilt rotate camera about right vector at track (vert) orbit_spin rotate camera about world y axis at track (horz) orbit_pan_origin rotate camera about up vector at origin (horz) orbit_tilt_origin rotate camera about right vector at origin (vert) orbit_spin_origin rotate camera about world y axis at origin (horz) dolly_in translate camera along view vector towards track dolly_out translate camera along view vector away from track dolly_inout translate camera along view vector track_in translate track along view vector towards camera track_out translate track along view vector away from camera track_inout translate track along view vector zoom_in decrease view angle zoom_out increase view angle zoom_inout change view angle scroll_horz translate camera and track horizontally in viewplane scroll_vert translate camera and track vertically in view plane scroll_in translate camera and track along view vector in scroll_out translate camera and track along view vector out scroll_inout ranslate camera and track along view vector look_down_x move camera so view vector parallel to +x axis look_down_y move camera so view vector parallel to +y axis look_down_z move camera so view vector parallel to +z axis zoom_box zoom into area specified with box, push zoom stack pop_view pop zoom stack no_change used to constrain moves NOTE: this is really just the list of methods for their camera object; the words in the left column are the method names. --Mark
|
||
Home | Overview | FAQ | Documentation | Support | Download | Mailing List Windows? | Development | Bug Reporting | Contributing | Contact Us | Sponsors |
|||
site hosted by |