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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] warp
I've been trying out warp. A wonderful program. Here are some comments/suggestions. I get real problems when I load in an object which lies in a coordinate plane. (for example, I was using polarGrid in /u/roseman/gc/SpinningAndTwisting/polarGrid). The problem is obvious--the 3x3x3 grid appears to be a 3x3 grid. One can get into real trouble by moving these widgets around. for example if one moves Point_1_1_0, Point_1_1_0,l and Point_1_1_0 away from their original position by a sizable amount, (one can select them and move them) then the result can "tear the geom asunder"--strange roundoff errors etc must be happening. But of course we are moving two copies of the same point to two different positions and "expecting" a reasonable picture to be presented. Perhaps such planarity--and even a near planar case be handled by giving the user a planar set of widgets. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Is there any way to make sure the (dumb) user does not warp a widget ? Yes there is a warning in the man pages but I find it hard to remember. This comes having targegeom the default in the warp panel , moving a widget and asking it to warp. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I can deduce what a widget is, but in the man page in the first pp it might be clearer if it read something like Warp is a Geomview external modulae allowing the user to interactively deform OOGL objects through the movement of a group of arbitrarily placed control points. These control points are represented graphically by geoms called widgets. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& It might be nice to have a method that would hide the widgets. Suppose one were to do frames for an animation. One would want to take frames without (visable) widgets, then turn them on again to do the next frame. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& It might help to have different widgets look a little different--it is some times hare to mentally keep track of which they are without selecting on and looking up its name. For example a color scheme or shape differences, or both. (at least as an option.) &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& p.s. having more complex widgets is also an important idea in a 4-dimensional version of warp--more about this idea later.
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