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atten2 & mgglshade.c



Actually I guess the software shader was what I was using...  I was
changing attenmult2 and nothing seemed to be happening.  I'm using the
discrete group stuff and I'm trying to get things to fade faster.
Also, there used to be a parameter that was something like "start of
attenuation."  Does that still exist?
Thanks!
-Celeste


 
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