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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Source code for "nose" module
> 1) Is there a data conversion utility that will convert Bezier (or > B-Spline) surface representations to OOGL or OFF format so that geomview > will understand it ? Note that Geomview already accepts Bezier patches directly (though not B-splines); will that do? See the manual section on file formats, or GEOMROOT/man/cat5/oogl.5. As for converting from other formats of Bezier patches into Geomview format, we don't have any such tools, but the format isn't complicated. > 2) Can you send me the source code for the "nose" module, so that i can > understand how the picking has been implemented ? You can get source for "nose" and lots of other things by picking up pub/software/geomview/geomview-src.tar.Z by anonymous FTP from geom.umn.edu. The details of picking are built into geomview; you can test them for yourself by loading some patch-based object (e.g. "teapot.bez"), entering the command into geomview's Commands panel: (interest (pick world)) and then clicking the right mouse button over an object. A message will be written to the terminal from which you started geomview. It includes among other things (see the documentation for the "pick" command): - the 3-D point clicked on, - the "path" to the picked object (one of whose components will be a sequence number of the picked patch in its list of Bezier patches), and - the index of the picked face in the polygonalized version of picked patch. Bezier patches are automatically diced into a quadrilateral mesh, with by default a 10x10 grid of vertices i.e. a 9x9 grid of faces, so its 81 faces are numbered from 0 through 80. This might give some idea of the effort you'd have to go through to use geomview this way. It might well be practical.
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