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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Update REQ 5390]: Hello (spherical convex hulls)
Rather than thinking about computing real convex hulls on the surface of a sphere, you might try either of a couple other things: - Compute them directly in 3 dimensions, then project the resulting 3-D convex hull points back onto the sphere. Then you needn't think about whether some pole appears inside the region, while computing the hull. - Or, maybe you can find a convenient *reference point* about which the interesting data are distributed. Maybe you'd know that, in practice, all the data points will lie within 90 degrees of that reference point. Do a coordinate transformation to put that point at some convenient spot -- say at the origin of a polar-coordinate grid on the plane, where the coordinates are (distance from reference point, compass bearing from reference point) (That's an equidistant-azimuthal mapping.) Then turn those polar coordinates into 2-D rectangular coordinates. Take the ordinary 2-D convex hull in that coordinate system, then map that back onto the sphere. I can make this more explicit if you like.
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