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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Update REQ 5366]: geomview and OpenGL on DEC Alphas
> > From: zeleznik at cs.utah.edu (Mike Zeleznik) > Message-Id: <199506011832.MAA18878 at venus.cs.utah.edu> > Date: Thu, 1 Jun 95 12:32:36 MDT > Subject: Re: [Update REQ 5366]: geomview and OpenGL on DEC Alphas > To: software@geom > Cc: software@geom, > > The geomview we built for the Alpha w/OpenGL appears to only do ambient > lighting; no smooth shading, just flat. Do you have any idea why this would be > so? Do you have a more recent version for the Alpha w/OpenGL than the one we > hacked to get running a few weeks back? > > Thanks, > Mike > ------- > > > We never got lighting working under OpenGL. You might try using software shading (press v~ in a camera window) instead. This just calculates color using the processor and then passes that to the OpenGL renderer. Eventually we should have real OpenGL lighting working. hope this helps, Daeron
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