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Re: [Update REQ 5366]: geomview and OpenGL on DEC Alphas


  • To: software@geom
  • Subject: Re: [Update REQ 5366]: geomview and OpenGL on DEC Alphas
  • From: "Daeron Meyer" <daeron>
  • Date: Thu, 1 Jun 95 13:37:41 CDT

> 
> From: zeleznik at cs.utah.edu (Mike Zeleznik)
> Message-Id: <199506011832.MAA18878 at venus.cs.utah.edu>
> Date: Thu, 1 Jun 95 12:32:36 MDT
> Subject: Re: [Update REQ 5366]: geomview and OpenGL on DEC Alphas
> To: software@geom
> Cc: software@geom,
> 
> The geomview we built for the Alpha w/OpenGL appears to only do ambient
> lighting; no smooth shading, just flat.  Do you have any idea why this would be
> so?  Do you have a more recent version for the Alpha w/OpenGL than the one we
> hacked to get running a few weeks back?
> 
> Thanks,
> Mike
> -------
> 
> 
> 

We never got lighting working under OpenGL. You might try using software
shading (press v~ in a camera window) instead. This just calculates color
using the processor and then passes that to the OpenGL renderer. Eventually
we should have real OpenGL lighting working.

hope this helps,
Daeron


 
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