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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Update REQ 5616]: X software renderer fails on 1-bit
Thanks. Daeron and I tried it out. Faces now look fine. Now that the level of clutter is down, though, it appears edges weren't quite right after all; they seem correct at normal line width, but linewidth > 1 produces - lines still drawn 1 pixel wide, but - lines are surrounded by wider swaths of background color It's kind of a cool effect: when lines happen to be drawn in the proper order, you get a sort of "haloing" a la Unreal. For large line widths, the halo width doesn't seem to depend on the linewidth, and isn't always symmetrical about the line; it's possible it's just always 8 bits.
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