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[ REQ 5627]:



Dear Sir,

I'am a PHD student in Lab. de Robotique de Paris. Now I use Geomview system to display an object in the workstation of SUN. But I encounter several problems. I wish that you can help me to resolve them.
I have a disc which is discretized into elements and I need to add a round point at some nodes and then print out the object,including the point. I save the graphic by "PS snapshot" and print it . But the result is that only the discretized  disc appears and the round point is lost.
The following file is saved by Geomview and it contains the data of the graphic.
/*************************************************/

(progn
 (merge-baseap appearance {
	 face
	 -edge
	 vect
	 -transparent
	 evert
	  shading flat
	 -normal
	   normscale 1
	   linewidth 1 
  material {
	shininess 15.000000
	ka 0.300000
	kd 1.000000
	ks 0.300000
	alpha 1.000000
	ambient 1.000000 1.000000 1.000000
	diffuse 1.000000 1.000000 1.000000
	specular 1.000000 1.000000 1.000000
	edgecolor 0.000000 0.000000 0.000000
	normalcolor 1.000000 1.000000 1.000000
  }
  lighting {
	ambient 0.2 0.2 0.2
	localviewer 1
	attenconst 0
	attenmult 0
	replacelights
	light {
		ambient 0.000000 0.000000 0.000000
		color 0.750000 0.750000 0.750000
		position 0.000000 0.000000 10.000000 0.000000
	}
	light {
		ambient 0.000000 0.000000 0.000000
		color 0.600000 0.600000 0.600000
		position 0.000000 1.000000 -1.000000 0.000000
	}
	light {
		ambient 0.000000 0.000000 0.000000
		color 0.400000 0.400000 0.400000
		position 1.000000 -2.000000 -1.000000 0.000000
	}
  }
}
 ) # end base appearance
(merge-ap "worldgeom" appearance {
	* -face
	* edge
}
) # end appearance "worldgeom"
(new-geometry "[g1]"	# DisqueRotation
{ = LIST
{ = NMESH
13 4
0.589926 0.091859 0.01  0 0 -1 
0.46495 0.374466 0.01  0 0 -1 
0.215319 0.556936 0.01  0 0 -1 
-0.091934 0.590457 0.01  -0 0 -1 
-0.374442 0.465518 0.01  -0 0 -1 
-0.555904 0.215684 0.01  -0 0 -1 
-0.587981 -0.09131 0.01  0 -0 -1 
-0.463759 -0.373912 0.01  0 -0 -1 
-0.215137 -0.55717 0.01  0 -0 -1 
0.092116 -0.590651 0.01  0 0 -1 
0.374437 -0.464989 0.01  0 0 -1 
0.556199 -0.215228 0.01  0 0 -1 
0.589926 0.091859 0.01  0 0 -1 

0.720221 0.11194 0.01  0 0 -1 
0.567724 0.457019 0.01  0 0 -1 
0.263168 0.679828 0.01  0 0 -1 
-0.111973 0.721055 0.01  -0 0 -1 
-0.457227 0.568413 0.01  -0 0 -1 
-0.678601 0.262961 0.01  -0 0 -1 
-0.717266 -0.111545 0.01  0 -0 -1 
-0.566136 -0.45596 0.01  0 -0 -1 
-0.263207 -0.68006 0.01  0 -0 -1 
0.112158 -0.721337 0.01  0 0 -1 
0.45708 -0.567705 0.01  0 0 -1 
0.678839 -0.262806 0.01  0 0 -1 
0.720221 0.11194 0.01  0 0 -1 

0.85119 0.132136 0.01  0 0 -1 
0.67121 0.539865 0.01  0 0 -1 
0.311436 0.80332 0.01  0 0 -1 
-0.131978 0.852259 0.01  -0 0 -1 
-0.540202 0.671951 0.01  -0 0 -1 
-0.801973 0.310983 0.01  -0 0 -1 
-0.847826 -0.131514 0.01  0 -0 -1 
-0.669454 -0.538538 0.01  0 -0 -1 
-0.311557 -0.803567 0.01  0 -0 -1 
0.132133 -0.85257 0.01  0 0 -1 
0.539921 -0.67119 0.01  0 0 -1 
0.802221 -0.310954 0.01  0 0 -1 
0.85119 0.132136 0.01  0 0 -1 

0.982556 0.152146 0.01  0 0 -1 
0.775019 0.62292 0.01  0 0 -1 
0.359849 0.927142 0.01  0 0 -1 
-0.15201 0.98376 0.01  -0 0 -1 
-0.623325 0.775773 0.01  -0 0 -1 
-0.925726 0.35928 0.01  -0 0 -1 
-0.979007 -0.151479 0.01  0 -0 -1 
-0.773189 -0.621446 0.01  0 -0 -1 
-0.359994 -0.927408 0.01  0 -0 -1 
0.152139 -0.984076 0.01  0 0 -1 
0.622938 -0.77501 0.01  0 0 -1 
0.925995 -0.359299 0.01  0 0 -1 
0.982556 0.152146 0.01  0 0 -1 

}
{ = SPHERE
0.02 0.982556 0.152146 0.01}
}
) # end geometry "[g1]" DisqueRotation
(bbox-draw "[g1]" off)
(bbox-color "[g1]" 0.000000 0.000000 0.000000)
(normalization "[g1]" each)
(name-object "[g1]" "DisqueRotation")

(new-geometry "[g2]"	# DisqueRotation_Geom.list
{ }
) # end geometry "[g2]" DisqueRotation_Geom.list
(bbox-draw "[g2]" off)
(bbox-color "[g2]" 0.000000 0.000000 0.000000)
(normalization "[g2]" each)
(name-object "[g2]" "DisqueRotation_Geom.list")

(new-geometry "[g3]"	# DisqueRotation_Geom.list<3>
{ }
) # end geometry "[g3]" DisqueRotation_Geom.list<3>
(bbox-draw "[g3]" off)
(bbox-color "[g3]" 0.000000 0.000000 0.000000)
(normalization "[g3]" each)
(name-object "[g3]" "DisqueRotation_Geom.list<3>")

(window default { position 551 1000 289 738 })
(camera "Camera" camera {
camtoworld transform {
             1             0             0             0
             0             1             0             0
             0             0             1             0
             0             0             3             1

}
	perspective 1  stereo 0
	fov 40
	frameaspect 1
	focus 3
	near 0.07
	far 100
}
) # camera "Camera" ...
(backcolor "Camera" 0.330000 0.330000 0.330000)
(window "Camera" window { size 450 450 position 551 1000 289 738 resize curpos 551 1000 289 738 viewport 0 449 0 449 }
)
# end camera Camera

(ui-target "DisqueRotation")
)

/*************************************************/


Would you please tell me what the problems may be and your early reply will be much appreciated !
Thank you in advance
Best regards

 TSENG Shih-En


 
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