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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [ REQ 5627]:
Dear Sir, I'am a PHD student in Lab. de Robotique de Paris. Now I use Geomview system to display an object in the workstation of SUN. But I encounter several problems. I wish that you can help me to resolve them. I have a disc which is discretized into elements and I need to add a round point at some nodes and then print out the object,including the point. I save the graphic by "PS snapshot" and print it . But the result is that only the discretized disc appears and the round point is lost. The following file is saved by Geomview and it contains the data of the graphic. /*************************************************/ (progn (merge-baseap appearance { face -edge vect -transparent evert shading flat -normal normscale 1 linewidth 1 material { shininess 15.000000 ka 0.300000 kd 1.000000 ks 0.300000 alpha 1.000000 ambient 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 specular 1.000000 1.000000 1.000000 edgecolor 0.000000 0.000000 0.000000 normalcolor 1.000000 1.000000 1.000000 } lighting { ambient 0.2 0.2 0.2 localviewer 1 attenconst 0 attenmult 0 replacelights light { ambient 0.000000 0.000000 0.000000 color 0.750000 0.750000 0.750000 position 0.000000 0.000000 10.000000 0.000000 } light { ambient 0.000000 0.000000 0.000000 color 0.600000 0.600000 0.600000 position 0.000000 1.000000 -1.000000 0.000000 } light { ambient 0.000000 0.000000 0.000000 color 0.400000 0.400000 0.400000 position 1.000000 -2.000000 -1.000000 0.000000 } } } ) # end base appearance (merge-ap "worldgeom" appearance { * -face * edge } ) # end appearance "worldgeom" (new-geometry "[g1]" # DisqueRotation { = LIST { = NMESH 13 4 0.589926 0.091859 0.01 0 0 -1 0.46495 0.374466 0.01 0 0 -1 0.215319 0.556936 0.01 0 0 -1 -0.091934 0.590457 0.01 -0 0 -1 -0.374442 0.465518 0.01 -0 0 -1 -0.555904 0.215684 0.01 -0 0 -1 -0.587981 -0.09131 0.01 0 -0 -1 -0.463759 -0.373912 0.01 0 -0 -1 -0.215137 -0.55717 0.01 0 -0 -1 0.092116 -0.590651 0.01 0 0 -1 0.374437 -0.464989 0.01 0 0 -1 0.556199 -0.215228 0.01 0 0 -1 0.589926 0.091859 0.01 0 0 -1 0.720221 0.11194 0.01 0 0 -1 0.567724 0.457019 0.01 0 0 -1 0.263168 0.679828 0.01 0 0 -1 -0.111973 0.721055 0.01 -0 0 -1 -0.457227 0.568413 0.01 -0 0 -1 -0.678601 0.262961 0.01 -0 0 -1 -0.717266 -0.111545 0.01 0 -0 -1 -0.566136 -0.45596 0.01 0 -0 -1 -0.263207 -0.68006 0.01 0 -0 -1 0.112158 -0.721337 0.01 0 0 -1 0.45708 -0.567705 0.01 0 0 -1 0.678839 -0.262806 0.01 0 0 -1 0.720221 0.11194 0.01 0 0 -1 0.85119 0.132136 0.01 0 0 -1 0.67121 0.539865 0.01 0 0 -1 0.311436 0.80332 0.01 0 0 -1 -0.131978 0.852259 0.01 -0 0 -1 -0.540202 0.671951 0.01 -0 0 -1 -0.801973 0.310983 0.01 -0 0 -1 -0.847826 -0.131514 0.01 0 -0 -1 -0.669454 -0.538538 0.01 0 -0 -1 -0.311557 -0.803567 0.01 0 -0 -1 0.132133 -0.85257 0.01 0 0 -1 0.539921 -0.67119 0.01 0 0 -1 0.802221 -0.310954 0.01 0 0 -1 0.85119 0.132136 0.01 0 0 -1 0.982556 0.152146 0.01 0 0 -1 0.775019 0.62292 0.01 0 0 -1 0.359849 0.927142 0.01 0 0 -1 -0.15201 0.98376 0.01 -0 0 -1 -0.623325 0.775773 0.01 -0 0 -1 -0.925726 0.35928 0.01 -0 0 -1 -0.979007 -0.151479 0.01 0 -0 -1 -0.773189 -0.621446 0.01 0 -0 -1 -0.359994 -0.927408 0.01 0 -0 -1 0.152139 -0.984076 0.01 0 0 -1 0.622938 -0.77501 0.01 0 0 -1 0.925995 -0.359299 0.01 0 0 -1 0.982556 0.152146 0.01 0 0 -1 } { = SPHERE 0.02 0.982556 0.152146 0.01} } ) # end geometry "[g1]" DisqueRotation (bbox-draw "[g1]" off) (bbox-color "[g1]" 0.000000 0.000000 0.000000) (normalization "[g1]" each) (name-object "[g1]" "DisqueRotation") (new-geometry "[g2]" # DisqueRotation_Geom.list { } ) # end geometry "[g2]" DisqueRotation_Geom.list (bbox-draw "[g2]" off) (bbox-color "[g2]" 0.000000 0.000000 0.000000) (normalization "[g2]" each) (name-object "[g2]" "DisqueRotation_Geom.list") (new-geometry "[g3]" # DisqueRotation_Geom.list<3> { } ) # end geometry "[g3]" DisqueRotation_Geom.list<3> (bbox-draw "[g3]" off) (bbox-color "[g3]" 0.000000 0.000000 0.000000) (normalization "[g3]" each) (name-object "[g3]" "DisqueRotation_Geom.list<3>") (window default { position 551 1000 289 738 }) (camera "Camera" camera { camtoworld transform { 1 0 0 0 0 1 0 0 0 0 1 0 0 0 3 1 } perspective 1 stereo 0 fov 40 frameaspect 1 focus 3 near 0.07 far 100 } ) # camera "Camera" ... (backcolor "Camera" 0.330000 0.330000 0.330000) (window "Camera" window { size 450 450 position 551 1000 289 738 resize curpos 551 1000 289 738 viewport 0 449 0 449 } ) # end camera Camera (ui-target "DisqueRotation") ) /*************************************************/ Would you please tell me what the problems may be and your early reply will be much appreciated ! Thank you in advance Best regards TSENG Shih-En
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