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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [ REQ 5698]:
I wanted to view a certain cycle (piece-wise continuous simple closed
curve) in Euclidean 3-space, and was able to do so using geomview.
However, the particular figure I would like to view is build up from
line segments, which naturally terminate and are connected at vertices
within a cube. I wanted to have geomview draw in these vertices as
dots or tiny spheres, so I included them in the input which follows
this letter. I only found a "SPHERE" command which draws a highly
refined simplicial decomposition of the sphere, and I need 78 of these
of very small diameter to represent the vertices. The resulting
figure was pleasing to the eye, but needless to say, if I try to rotate
the figure, my computer is strained to do the calculations in real time
and begins swapping onto the hard drive, etc. Since I do not need a
highly refined simplicial decomposition of the sphere, is there a less
CPU intensive way of representing vertices of such a figure? I will
include the figure below for reference. Thank you,
David Kohel
LIST
{ = SPHERE
0.03 0 0 0}
{ = SPHERE
0.03 0 0 1}
{ = SPHERE
0.03 0 0 2}
{ = SPHERE
0.03 1 0 2}
{ = SPHERE
0.03 2 0 2}
{ = SPHERE
0.03 3 0 2}
{ = SPHERE
0.03 3 0 1}
{ = SPHERE
0.03 3 0 0}
{ = SPHERE
0.03 4 0 0}
{ = SPHERE
0.03 4 1 0}
{ = SPHERE
0.03 4 2 0}
{ = SPHERE
0.03 4 3 0}
{ = SPHERE
0.03 3 3 0}
{ = SPHERE
0.03 2 3 0}
{ = SPHERE
0.03 2 2 0}
{ = SPHERE
0.03 2 1 0}
{ = SPHERE
0.03 3 1 0}
{ = SPHERE
0.03 3 2 0}
{ = SPHERE
0.03 3 2 1}
{ = SPHERE
0.03 3 1 1}
{ = SPHERE
0.03 3 1 2}
{ = SPHERE
0.03 2 1 2}
{ = SPHERE
0.03 1 1 2}
{ = SPHERE
0.03 1 1 1}
{ = SPHERE
0.03 2 1 1}
{ = SPHERE
0.03 2 2 1}
{ = SPHERE
0.03 2 3 1}
{ = SPHERE
0.03 1 3 1}
{ = SPHERE
0.03 1 2 1}
{ = SPHERE
0.03 1 2 2}
{ = SPHERE
0.03 1 2 3}
{ = SPHERE
0.03 1 3 3}
{ = SPHERE
0.03 1 3 2}
{ = SPHERE
0.03 2 3 2}
{ = SPHERE
0.03 3 3 2}
{ = SPHERE
0.03 4 3 2}
{ = SPHERE
0.03 4 4 2}
{ = SPHERE
0.03 3 4 2}
{ = SPHERE
0.03 2 4 2}
{ = SPHERE
0.03 1 4 2}
{ = SPHERE
0.03 0 4 2}
{ = SPHERE
0.03 0 3 2}
{ = SPHERE
0.03 0 3 3}
{ = SPHERE
0.03 0 4 3}
{ = SPHERE
0.03 0 4 4}
{ = SPHERE
0.03 1 4 4}
{ = SPHERE
0.03 2 4 4}
{ = SPHERE
0.03 3 4 4}
{ = SPHERE
0.03 3 4 3}
{ = SPHERE
0.03 4 4 3}
{ = SPHERE
0.03 4 3 3}
{ = SPHERE
0.03 3 3 3}
{ = SPHERE
0.03 2 3 3}
{ = SPHERE
0.03 2 2 3}
{ = SPHERE
0.03 2 1 3}
{ = SPHERE
0.03 3 1 3}
{ = SPHERE
0.03 3 2 3}
{ = SPHERE
0.03 3 2 4}
{ = SPHERE
0.03 3 1 4}
{ = SPHERE
0.03 2 1 4}
{ = SPHERE
0.03 2 2 4}
{ = SPHERE
0.03 2 3 4}
{ = SPHERE
0.03 3 3 4}
{ = SPHERE
0.03 4 3 4}
{ = SPHERE
0.03 4 2 4}
{ = SPHERE
0.03 4 1 4}
{ = SPHERE
0.03 4 0 4}
{ = SPHERE
0.03 3 0 4}
{ = SPHERE
0.03 2 0 4}
{ = SPHERE
0.03 1 0 4}
{ = SPHERE
0.03 0 0 4}
{ = SPHERE
0.03 0 1 4}
{ = SPHERE
0.03 0 2 4}
{ = SPHERE
0.03 0 2 3}
{ = SPHERE
0.03 0 2 2}
{ = SPHERE
0.03 0 2 1}
{ = SPHERE
0.03 0 2 0 }
{ = SPHERE
0.03 0 1 0 }
{ = VECT
78 156 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0 0 0 1
0 0 1 0 0 2
0 0 2 1 0 2
1 0 2 2 0 2
2 0 2 3 0 2
3 0 2 3 0 1
3 0 1 3 0 0
3 0 0 4 0 0
4 0 0 4 1 0
4 1 0 4 2 0
4 2 0 4 3 0
4 3 0 3 3 0
3 3 0 2 3 0
2 3 0 2 2 0
2 2 0 2 1 0
2 1 0 3 1 0
3 1 0 3 2 0
3 2 0 3 2 1
3 2 1 3 1 1
3 1 1 3 1 2
3 1 2 2 1 2
2 1 2 1 1 2
1 1 2 1 1 1
1 1 1 2 1 1
2 1 1 2 2 1
2 2 1 2 3 1
2 3 1 1 3 1
1 3 1 1 2 1
1 2 1 1 2 2
1 2 2 1 2 3
1 2 3 1 3 3
1 3 3 1 3 2
1 3 2 2 3 2
2 3 2 3 3 2
3 3 2 4 3 2
4 3 2 4 4 2
4 4 2 3 4 2
3 4 2 2 4 2
2 4 2 1 4 2
1 4 2 0 4 2
0 4 2 0 3 2
0 3 2 0 3 3
0 3 3 0 4 3
0 4 3 0 4 4
0 4 4 1 4 4
1 4 4 2 4 4
2 4 4 3 4 4
3 4 4 3 4 3
3 4 3 4 4 3
4 4 3 4 3 3
4 3 3 3 3 3
3 3 3 2 3 3
2 3 3 2 2 3
2 2 3 2 1 3
2 1 3 3 1 3
3 1 3 3 2 3
3 2 3 3 2 4
3 2 4 3 1 4
3 1 4 2 1 4
2 1 4 2 2 4
2 2 4 2 3 4
2 3 4 3 3 4
3 3 4 4 3 4
4 3 4 4 2 4
4 2 4 4 1 4
4 1 4 4 0 4
4 0 4 3 0 4
3 0 4 2 0 4
2 0 4 1 0 4
1 0 4 0 0 4
0 0 4 0 1 4
0 1 4 0 2 4
0 2 4 0 2 3
0 2 3 0 2 2
0 2 2 0 2 1
0 2 1 0 2 0
0 2 0 0 1 0
0 1 0 0 0 0
0.5 0 0 0}
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