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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [ REQ 5698]:
I wanted to view a certain cycle (piece-wise continuous simple closed curve) in Euclidean 3-space, and was able to do so using geomview. However, the particular figure I would like to view is build up from line segments, which naturally terminate and are connected at vertices within a cube. I wanted to have geomview draw in these vertices as dots or tiny spheres, so I included them in the input which follows this letter. I only found a "SPHERE" command which draws a highly refined simplicial decomposition of the sphere, and I need 78 of these of very small diameter to represent the vertices. The resulting figure was pleasing to the eye, but needless to say, if I try to rotate the figure, my computer is strained to do the calculations in real time and begins swapping onto the hard drive, etc. Since I do not need a highly refined simplicial decomposition of the sphere, is there a less CPU intensive way of representing vertices of such a figure? I will include the figure below for reference. Thank you, David Kohel LIST { = SPHERE 0.03 0 0 0} { = SPHERE 0.03 0 0 1} { = SPHERE 0.03 0 0 2} { = SPHERE 0.03 1 0 2} { = SPHERE 0.03 2 0 2} { = SPHERE 0.03 3 0 2} { = SPHERE 0.03 3 0 1} { = SPHERE 0.03 3 0 0} { = SPHERE 0.03 4 0 0} { = SPHERE 0.03 4 1 0} { = SPHERE 0.03 4 2 0} { = SPHERE 0.03 4 3 0} { = SPHERE 0.03 3 3 0} { = SPHERE 0.03 2 3 0} { = SPHERE 0.03 2 2 0} { = SPHERE 0.03 2 1 0} { = SPHERE 0.03 3 1 0} { = SPHERE 0.03 3 2 0} { = SPHERE 0.03 3 2 1} { = SPHERE 0.03 3 1 1} { = SPHERE 0.03 3 1 2} { = SPHERE 0.03 2 1 2} { = SPHERE 0.03 1 1 2} { = SPHERE 0.03 1 1 1} { = SPHERE 0.03 2 1 1} { = SPHERE 0.03 2 2 1} { = SPHERE 0.03 2 3 1} { = SPHERE 0.03 1 3 1} { = SPHERE 0.03 1 2 1} { = SPHERE 0.03 1 2 2} { = SPHERE 0.03 1 2 3} { = SPHERE 0.03 1 3 3} { = SPHERE 0.03 1 3 2} { = SPHERE 0.03 2 3 2} { = SPHERE 0.03 3 3 2} { = SPHERE 0.03 4 3 2} { = SPHERE 0.03 4 4 2} { = SPHERE 0.03 3 4 2} { = SPHERE 0.03 2 4 2} { = SPHERE 0.03 1 4 2} { = SPHERE 0.03 0 4 2} { = SPHERE 0.03 0 3 2} { = SPHERE 0.03 0 3 3} { = SPHERE 0.03 0 4 3} { = SPHERE 0.03 0 4 4} { = SPHERE 0.03 1 4 4} { = SPHERE 0.03 2 4 4} { = SPHERE 0.03 3 4 4} { = SPHERE 0.03 3 4 3} { = SPHERE 0.03 4 4 3} { = SPHERE 0.03 4 3 3} { = SPHERE 0.03 3 3 3} { = SPHERE 0.03 2 3 3} { = SPHERE 0.03 2 2 3} { = SPHERE 0.03 2 1 3} { = SPHERE 0.03 3 1 3} { = SPHERE 0.03 3 2 3} { = SPHERE 0.03 3 2 4} { = SPHERE 0.03 3 1 4} { = SPHERE 0.03 2 1 4} { = SPHERE 0.03 2 2 4} { = SPHERE 0.03 2 3 4} { = SPHERE 0.03 3 3 4} { = SPHERE 0.03 4 3 4} { = SPHERE 0.03 4 2 4} { = SPHERE 0.03 4 1 4} { = SPHERE 0.03 4 0 4} { = SPHERE 0.03 3 0 4} { = SPHERE 0.03 2 0 4} { = SPHERE 0.03 1 0 4} { = SPHERE 0.03 0 0 4} { = SPHERE 0.03 0 1 4} { = SPHERE 0.03 0 2 4} { = SPHERE 0.03 0 2 3} { = SPHERE 0.03 0 2 2} { = SPHERE 0.03 0 2 1} { = SPHERE 0.03 0 2 0 } { = SPHERE 0.03 0 1 0 } { = VECT 78 156 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 2 0 0 2 1 0 2 1 0 2 2 0 2 2 0 2 3 0 2 3 0 2 3 0 1 3 0 1 3 0 0 3 0 0 4 0 0 4 0 0 4 1 0 4 1 0 4 2 0 4 2 0 4 3 0 4 3 0 3 3 0 3 3 0 2 3 0 2 3 0 2 2 0 2 2 0 2 1 0 2 1 0 3 1 0 3 1 0 3 2 0 3 2 0 3 2 1 3 2 1 3 1 1 3 1 1 3 1 2 3 1 2 2 1 2 2 1 2 1 1 2 1 1 2 1 1 1 1 1 1 2 1 1 2 1 1 2 2 1 2 2 1 2 3 1 2 3 1 1 3 1 1 3 1 1 2 1 1 2 1 1 2 2 1 2 2 1 2 3 1 2 3 1 3 3 1 3 3 1 3 2 1 3 2 2 3 2 2 3 2 3 3 2 3 3 2 4 3 2 4 3 2 4 4 2 4 4 2 3 4 2 3 4 2 2 4 2 2 4 2 1 4 2 1 4 2 0 4 2 0 4 2 0 3 2 0 3 2 0 3 3 0 3 3 0 4 3 0 4 3 0 4 4 0 4 4 1 4 4 1 4 4 2 4 4 2 4 4 3 4 4 3 4 4 3 4 3 3 4 3 4 4 3 4 4 3 4 3 3 4 3 3 3 3 3 3 3 3 2 3 3 2 3 3 2 2 3 2 2 3 2 1 3 2 1 3 3 1 3 3 1 3 3 2 3 3 2 3 3 2 4 3 2 4 3 1 4 3 1 4 2 1 4 2 1 4 2 2 4 2 2 4 2 3 4 2 3 4 3 3 4 3 3 4 4 3 4 4 3 4 4 2 4 4 2 4 4 1 4 4 1 4 4 0 4 4 0 4 3 0 4 3 0 4 2 0 4 2 0 4 1 0 4 1 0 4 0 0 4 0 0 4 0 1 4 0 1 4 0 2 4 0 2 4 0 2 3 0 2 3 0 2 2 0 2 2 0 2 1 0 2 1 0 2 0 0 2 0 0 1 0 0 1 0 0 0 0 0.5 0 0 0}
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