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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Closed REQ 5716]: Stereo Graphics
We've seen a product called CrystalEyes from the company StereoGraphics; though we don't have one here, they seem to work pretty well. These attach to lots of models of Silicon Graphics Irises; most any Indigo, Indigo-2, or Indy will support them. The monitor needs to be "stereo ready", but that seems to be true of the monitors SGI has been selling for the last few years. On the software side, you make a setmonitor() graphics-library call to switch the monitor into stereo mode; this doubles the vertical scan rate, so the top half screen is stretched vertically about 2:1 to form the left eye's view while the bottom half becomes the right eye's view. The software then must display these two views, distorted 2:1 to compensate, in the bottom and top half frame buffer. (Our 3-D display software Geomview can do this, as can some commercial packages; SGI also distributes example code.) Meanwhile, on the hardware side, you plug the CrystalEyes infrared transmitter into the computer, and put on the glasses. The glasses switch, alternately making the left or right-eye lens opaque. The remainder of the SGI screen is marginally usable while in stereo mode -- you see it as vertically stretched, and visible only with one eye at a time. The high-end Irises, with Reality Engine graphics, support both stereo and normal uses simultaneously, with undistorted screens -- some windows are designated as stereo, and the system arranges to put up left- or right-eye views as appropriate. We haven't tried this. The CrystalEyes hardware costs about $1K per pair of glasses if you buy it from StereoGraphics, about $2K if bought from SGI. The glasses are powered by batteries which need relatively frequent replacement. Hope this helps. Stuart Levy
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