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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Closed REQ 6155]: Problems with normals on NOFFs
Sigh, this is a problem, though maybe not quite a bug. You need to switch to smooth-shaded mode. If you select smooth shading, then geomview uses per-vertex normals -- the ones specified with the NOFF format -- and I think it does what you'd expect. But when flat shading is selected, it uses per-face normals -- which you didn't (and can't!) specify. It computes them itself from the face coordinates, and there's no way to override this and make it interpolate from the vertex normals or something. There seems to be a real bug in the GL version, where "draw normals" always draws the per-face normals even in smooth-shaded mode. It ought to draw whichever normal-vectors it uses for shading. The OpenGL version does this correctly.
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