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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Closed REQ 6230]: texure question
Hmm, doesn't the Maximum Impact have hardware texture-mapping?
I thought that of the Impact series, only the Solid Impact didn't.
Still, that doesn't matter, so long as OpenGL supports texture mapping
(as it must), whether in hardware or software.
Anyway, the problem in your example is that Geomview doesn't
automatically decide how to apply the texture map; texture-mapping
is only effective for objects where you've explicitly defined
texture coordinates.
Actually, for QUAD files, there's no way to specify texture coordinates.
However, you can texture-map OFF and MESH objects. The following may do
what you intend (so long as you have "tifftopnm" in the search path somewhere,
as it's needed to read .tiff images):
{ appearance
{
-edge
+texturing
texture {
clamp st
apply modulate
file test.tiff
}
}
LIST {
STCOFF
12 3 0 # 12 vertices, 3 faces, don't-care-how-many edges
0 0 0 0.5 0.5 0.5 1 0 0
10 0 0 0.5 0.5 0.5 1 1 0
10 10 0 0.5 0.5 0.5 1 1 1
0 10 0 0.5 0.5 0.5 1 0 1
0 0 0 0.5 0.5 0.5 1 0 0
10 0 0 0.5 0.5 0.5 1 1 0
10 0 10 0.5 0.5 0.5 1 1 1
0 0 10 0.5 0.5 0.5 1 0 1
0 0 0 0.5 0.5 0.5 1 0 0
0 10 0 0.5 0.5 0.5 1 1 0
0 10 10 0.5 0.5 0.5 1 1 1
0 0 10 0.5 0.5 0.5 1 0 1
4 0 1 2 3
4 4 5 6 7
4 8 9 10 11
}
}
--
Stuart Levy
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