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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Update REQ 6230]: texure question
Works like a dream, thank you! >From: Stuart Levy <slevy> >Date: Wed, 25 Jun 1997 00:11:44 -0500 >Message-Id: <199706250511.AAA12133 at riemann.geom.umn.edu> >To: software@geom.umn.edu >Subject: Re: [ REQ 6230]: texure question > >Hmm, doesn't the Maximum Impact have hardware texture-mapping? >I thought that of the Impact series, only the Solid Impact didn't. >Still, that doesn't matter, so long as OpenGL supports texture mapping >(as it must), whether in hardware or software. > >Anyway, the problem in your example is that Geomview doesn't >automatically decide how to apply the texture map; texture-mapping >is only effective for objects where you've explicitly defined >texture coordinates. > >Actually, for QUAD files, there's no way to specify texture coordinates. >However, you can texture-map OFF and MESH objects. The following may do >what you intend (so long as you have "tifftopnm" in the search path somewhere, >as it's needed to read .tiff images): > >{ appearance > { > -edge > +texturing > texture { > clamp st > apply modulate > file test.tiff > } > } > LIST { > STCOFF > 12 3 0 # 12 vertices, 3 faces, don't-care-how-many edges > 0 0 0 0.5 0.5 0.5 1 0 0 > 10 0 0 0.5 0.5 0.5 1 1 0 > 10 10 0 0.5 0.5 0.5 1 1 1 > 0 10 0 0.5 0.5 0.5 1 0 1 > 0 0 0 0.5 0.5 0.5 1 0 0 > 10 0 0 0.5 0.5 0.5 1 1 0 > 10 0 10 0.5 0.5 0.5 1 1 1 > 0 0 10 0.5 0.5 0.5 1 0 1 > 0 0 0 0.5 0.5 0.5 1 0 0 > 0 10 0 0.5 0.5 0.5 1 1 0 > 0 10 10 0.5 0.5 0.5 1 1 1 > 0 0 10 0.5 0.5 0.5 1 0 1 > > 4 0 1 2 3 > 4 4 5 6 7 > 4 8 9 10 11 > } >} --------------------------------------------------------------------- Paul Bourke pdb at mhri.edu.au Brain Dynamics Research Unit http://www.mhri.edu.au/ Mental Health Research Institute Ph: 61 3 9389 2602 Locked Bag 11, Parkville Fax: 61 3 9387 5061 Victoria 3052, Australia
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