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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Anytooff bug
> I've found a bug in the anytooff program when it tries to >convert meshes which have per vertex colours. Basically it gets >the colours wrong. Have a look at the following data and what you >get when it goes through anytooff. Rich, It's not a bug in anytooff. The converted off file looks identical to your example mesh file *when viewed with per-vertex (smooth) shading*. Files with per-vertex coloring will often look somewhat different from their true nature when viewed with per-face shading. While this is not exactly a feature, I wouldn't call it a bug: their behavior under flat shading is basically undefined, as they are meant to be seen under smooth shading. The drawing routines try to do something reasonable under flat shading, but will sometimes even produce different results from the same file across different machine architectures (like SGI VGX vs. SGI Indigo). Tamara
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