Home Overview FAQ Documentation Download Mailing List Geomview For Windows? Support Users Development Bug Reporting Contributing Contact Us Sponsors
|
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: geomview.1.4.1
Ohhhh. Appearance varies with point of view? That tends to happen if the shape contains non-planar polygons -- could that be the case? MESH objects can actually deal with non-planar quadrilateral facets, since they're really drawn by splitting each facet into two triangles (so if the facets aren't planar you see a corrugated surface, but at least it's a well-defined one). But OFF and QUAD objects don't do this -- they just feed the polygons to GL, which draws them differently depending on the point of view. Anyway, I'll look forward to seeing your example. > From luciole!babar at uunet.UU.NET Tue Nov 30 23:44:12 1993 > Date: Tue, 30 Nov 93 21:35:53 PST > From: luciole!babar at uunet.UU.NET (Jean-Pierre Hebert) > To: uunet!geom.umn.edu!slevy at uunet.UU.NET > Subject: Re: geomview.1.4.1 > > 1. So, I will ftp a problem image FORSLEVY.sgi.Z > (which tells how to bring it up) in your "incoming" directory. > This problem happens more > -if the number of polygons gets huge, > -if the camera size is enlarged and the image zoomed-in. > and it is mostly obnoxious when animation are concerned as the defect remains > present but has an unstable appearance from view to view. It might result from > an accuracy problem (in intersections?)as it might happen more in rather flat > areas of a surface. > So you will see. > > 2. A cosmetic problem in the manual: the compilation > of the three examples is set after your local file system and should > instead refer to the ${GEOMVIEW}/... directories. > > Jean-Pierre
|
||
Home | Overview | FAQ | Documentation | Support | Download | Mailing List Windows? | Development | Bug Reporting | Contributing | Contact Us | Sponsors |
|||
site hosted by |