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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: OOGL conversion
> converters ... We don't. I think a DXF converter wouldn't be hard to write, but I'm not sure we have any way to test the output (anyone know of any DXF viewers we can run?). > 4OFF How about: LIST { 4OFF 3 1 1 verts 3 0 1 2 } { 4OFF 3 1 1 etc. } I.e. you need a 4OFF keyword for each member of the list. > spheres If you just need blobs, how about VECT points with large line width? E.g. { appearance { linewidth 4 } VECT 3 3 0 # 3 polylines, 3 vertices, no colors 1 1 1 # one vertex for each polyline 0 0 0 # no colors 0 0 .5 1 1.5 0 -1 0 0 } yields two roundish blobs, each 4 pixels across. It's reasonably fast, much faster than full-fledged polygonal spheres. Disadvantages are that the blobs retain constant screen size (don't shrink with the rest of the object) and that they're not shaded, just some flat color -- either the color given in the VECT file, or the current edge-color.
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