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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] geomview transparency
Transparency just plain does not work right. I think we need to be more clear about this in the manual. We don't sort polygons back-to-front before drawing them, so while transparency occasionally looks almost acceptable with just one object in general it's guaranteed to be wrong. It's one of the things on our list of possible future improvements that *might* get done in the next year. We haven't committed the resources to doing transparency right yet in Geomview because we just use RenderMan when we want a nice-looking transparent still frame or sequence of frames for a movie. The controls on the Materials panel allow you to set up the scene and specify opacity levels for objects interactively. As you've noticed, things look wrong in Geomview. If you just hit the Transparent button and then don't use the opacity slider, the opacity information you built in to your object will be correctly handled by RenderMan when you save the scene as a RenderMan snapshot and render it. RenderMan is a commercial product from Pixar which costs a fair amount (several hundred dollars?) for an SGI license, but is bundled for free with the NeXTStep operating system. >Do the vertices in the triangle have to be listed in counterclockwise >order for the transparency to work (some graphics libraries I have >used require this)? No, as I said above transparency won't work right in Geomview no matter what. However, the vertices should theoretically be in counterclockwise order so that the normals point in the right direction. Because by default normals are flipped to face the camera, you don't usually need to get this right to see the right thing. >Does the lighting effect transparency (how)? No. Although it's probably not the answer you wanted to hear, hope this helps, Tamara Munzner ((555) 555-5555 munzner at geom.umn.edu The Geometry Center
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