Home Overview FAQ Documentation Download Mailing List Geomview For Windows? Support Users Development Bug Reporting Contributing Contact Us Sponsors
|
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [Update REQ 5154]: intro and summary
Hello Scott, Thanks for your message, sorry for the delay in replying. > 1. Simple 3D manipulation: rotate, zoom, translate, materials on/off Geomview can certainly handle this. > 2. Platforms: UNIX, PC, Mac Unfortunately at this time we don't have the resources to port Geomview to Windows/DOS or MacOS. Would the X version suffice through Linux on a PC and MacX on a Mac? > 3. data types: vector data, wireframs 3D, polygonal surface, > volumetric mesh data (structured and unstructured) like finite > difference and finite element, solids data > The above data types can vary as a function of time. e.g.: > A. weather simulations showing moving vector data > B. solids simulations using Dyna3D (crashing cars into telephone poles > or earthquake simulations with bridges, thus modify mesh structure) > C. eletromagnetic wave propagation > D. chemical model interaction display > Neither VRML/OOGL nor PACT has everything that we need but we would like > to extend OOGL to support the few features that we need (specifically > time variations) that it doesn't seem to have. At the moment we're not working on extending OOGL to support time-varying data, and don't know of anyone else who is either. While we do make the source available, you may have noticed that the OOGL libraries are, shall we say, not over-documented. If you decide to try extending them, we'll do our best to answer specific questions. I do know that the GRAPE designers (from Bonn, Germany) have a system that deals with time-varying data. While I don't think GRAPE is necessarily what you're looking for, I'm including the README below. If that does turn out to be a useful direction, the chief designer of GRAPE is now at the Technical University of Berlin, working on a new system called OORANGE. I'll know more about it after a seminar here in a few weeks. I briefly checked out your WWWtest page a while ago, but haven't been able to get through for a few weeks. I'm definitely interested in what you all are doing. Tamara Munzner The Geometry Center ((555) 555-5555 munzner at geom.umn.edu http://www.geom.umn.edu/people/munzner.html ------------------------------------------------------------------------ What is GRAPE ------------- GRAPE is a GRAphical Programming Environment to use the facilities of interactive computer graphics for solving mathematical problems from continuums mechanics and differential geometry. It has been developed at the Sonderforschungsbereich 256 for `Nonlinear Partial Differential Equations` at the University of Bonn. An essential part of the conception of GRAPE is the natural approach to mathematical visualization. GRAPE offers efficient tools for the mathematician to work with geometric data, generate graphic output and film sequences, and it supports numerical interaction. The environment is based on an object oriented kernel and a machine independent interface for the graphics. Two main branches have been developed, both using the same conceptual ideas and interactive environment: Differential Geometry and 3D Adaptive Finite Elements. Our latest development is the inclusion of time dependent data structures into GRAPE. Time is an emphasized parameter, and the data is no longer a static model but now a model which exists for a time period, e.g. a deforming surface or a flow in a volume. We now use 'time objects' in the same natural way as formerly 'static objects'. We provide tools for handling time dependent parameters, operations on time dependent data structures, interpolation and topology changes. This environment is designed for dynamic extension, i.e. the user may supply new features adjusted to his own needs. What is available ----------------- The GRAPE software is non-commercial. It may be obtained by other scientific sites on request from the address mentioned below only. It is not allowed to use GRAPE for commercial purposes and software developed using GRAPE must be made available to us. See license.ps for a more detailed version of the license agreement. At the moment there are drivers available for nearly all SGI machines, Sun workstations, X-Windows, PostScript, Titan and rendering systems like Softimage. The files in this directory are README this file license.ps.Z license agreement demo.tar.Z demo files (source, main program and input files) manual.tar.Z beginners doc and GRAPE manual sgivgxlib.tar.Z library for SGI machines like indi, gt etc. rs6000x11lib.tar.Z library for IBM RS6000 with X11 graphics rs6000gllib.tar.Z library for IBM RS6000 with gl graphics WARNING: It is useless to copy these files without registering because these archives don't contain the headerfile grape.h which is needed to use GRAPE. Registered user will get this file from the Sonderforschungsbereich 256. How to get GRAPE ---------------- For more information about GRAPE or if you are interested in installing GRAPE on your machine(s) please email to grape at sfb256.iam.uni-bonn.de or write to Sonderforschungsbereich 256 am Institut fuer Angewandte Mathematik der Universitaet Bonn z.Hd. C. Teitzel Wegelerstr. 6 53115 Bonn Germany. Bonn, Dez 12, 1993 (bo)
|
||
Home | Overview | FAQ | Documentation | Support | Download | Mailing List Windows? | Development | Bug Reporting | Contributing | Contact Us | Sponsors |
|||
site hosted by |