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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [ REQ 5265]: 3-D Geometry Stuff
I've been looking for some efficient algorithms for determining if a point is inside of a polygon in 3-D space. More broadly, I am working on an oct-tree and I want to be able to efficiently find all 2-D (or 3-D) geometric objects within a defined region. My approach is to determine which octants an object covers (kind of like gridding it) and make entries for the object in each octant. Do you have or know where I could find such algorithms, or even better, if someone has already implemented this oct-tree/object gridding scheme? Thanks, I appreciate any help you can provide. Rick Harding svlad at delphi.com
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