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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Closed REQ 6081]: Geomview and vertices order
Vertex order should be important in geomview only for computing surface-normal directions; in particular, when several faces share a common vertex, and the faces on that vertex don't all have consistent orientation, the shading can look very strange -- some faces might turn black, for example. This won't actually change the apparent *shape* of any faces, though. You might have other problems - if the vertices of each face don't lie in the same plane, or - if the faces aren't all convex polygons. In either of these cases, you might find that faces are only partly visible, and may change shape strangely as you look at them from different points of view. There are some ways you might work around such problems. In case it's hard to generate the OFF file with faces that have a consistent orientation, I've written a perl script which should re-orient them correctly; you can pick up by anonymous FTP from geom.umn.edu priv/slevy/offorient.shar If some faces might be concave polygons, the Open GL version of the latest release of geomview (1.6.1) has an appearance setting which should render them correctly; type the "aC" keyboard shortcut, or see the Appearance panel.
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