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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Closed REQ 6112]: Geomview solaris -mp?
I think it's pretty safe to say No, we won't integrate multiprocessor support into Geomview. I'd expect it to be a good deal of work to make this happen, and there's not much in the way of background computation in geomview that could naturally live in a separate thread -- if it's slow, it's mostly graphics-limited. We've tried running geomview on UltraSparcs with their Creator3D graphics card via a Sun OpenGL library, and find it's much faster. So if Sun does come out with an OpenGL library for the Sparc20, and you have some hardware graphics accelerator on it, then compiling it there might help. We've heard from someone with a dual-processor Linux machine (hwb) that he finds that Savi and geomview share the load nicely, keeping both CPUs busy. I don't really understand this -- SaVi seems to take a good deal less CPU time than geomview on these large models -- but it's nice if it works. In SaVi's case, it appears that there's a substantially more efficient way to represent (in geomview) the zillions of pointlike satellites. Graphics speed increases by a factor of 2 on a Sparc-10 here when I make a mocked-up streamlined version. I've mentioned this to Patrick; maybe he can incorporate this optimization at some point. By the way, are you using the "geomview -opengl" version or the plain one? geomview -opengl will do texture mapping, but it's about 2x slower than the non-texture-mapping version. And I think SaVi now includes two earth models: one texture-mapped one, and another that includes just continent outlines which can use either version of geomview. Stuart Levy, Geometry Center
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